Five Plants is a chill, thinky puzzle game about gardening and experimenting. It's turn-based and mobile-friendly, and is playable in about 5-10 minutes.

Each round, you're presented with a group of seeds with hidden traits. Figure out how each seed behaves, and then use that knowledge to grow the plants in particular arrangements. There are a bunch of traits to discover. Some are simple, some complex, some quiet, some dramatic!

It's a pleasant combination of freeform mucking around and careful, considered problem-solving. The puzzle you face each time is influenced by how you decide to place the plants early on, so it's highly replayable. The basics are straightforward, but there's lots of room for skill in reliably getting a high score.

Try it over a morning coffee to wake your brain up! The start is always easy as you figure things out, and then you can transition into puzzle-solving mode as you play. I love sudokus and crosswords, but their initial moves are always the most difficult, and then end is just filling in the leftovers; Five Plants tries to take that trajectory in reverse.

Enjoy ๐ŸŒฑ

StatusReleased
PlatformsHTML5
Rating
Rated 4.1 out of 5 stars
(26 total ratings)
AuthorMcLean
GenrePuzzle
Tagscoffee-break, emoji, Experimental, Gardening, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

Also available on

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Lovely game! Pretty hard :) gotta figure it out

Cool! Any chance downloads are added (interested in mac ones particularly)?

Love the new look and wasn't expecting the new gameplay elements.  Is there any plan to update the Google Play version?

Thanks! Unfortunately I have to take down the Google Play version (there's some annoying new legislation coming in that is just not worth it for a hobbyist). I will see about putting a downloadable apk up on this page though.

Thanks for the update

(+1)

i think theres a weird glitch where if you exit the almanac with the arrow at the top left it registers as a partially complete round and appears on the menu screen

Oh, oops - thanks for letting me know!

this game is so cool
whats the trait with the  ๐Ÿ˜ฑ icon cos i cant seem to get that on

(1 edit)

Thanks! Ahh I realised ๐Ÿ˜ฑ is actually bugged, it's meant to be "I wilt if anything prevents me from growing" but I messed up the spawning logic and it's impossible for it to show up. I'm working on a really big update for everything, that includes a rework to that mechanic & a fix to make it actually appear - I think it'll be ready pretty soon.

bob lean

(+1)

emoji momento ๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿ˜ฑ

emoji wow

For some reason the game is cut off at the bottom of the screen enough to obscure some content and text. Is this something I can fix myself?

Oh, damn! I had it set up at one point to be able to scroll (just like a normal website) when the screen isn't tall enough, but apparently something I've done since then has broken it, I'm sorry! I've been working on an update, I'll make sure to include a fix for that, thanks for letting me know ๐Ÿ™

(+1)

No problem! Love the game btw

(1 edit) (+1)

This is a sweet thought-provoking puzzle game! I had my 30 minutes of fun playing this game. I do somewhat wish there was levels because sometimes the game felt too harsh when I first started playing (I also had a bit of a hard time understanding how the game worked at first).

(1 edit) (+1)

Thank you! I'm actually working on an update for this after taking a break for a few months; a smoother on-ramp for new players is definitely one of the things I'm trying to figure out.

(+2)

very neat game! would love for it to be released as an ios app :)

(1 edit)

Thank you! I don't have any plans to release it for ios (I've made ios apps before and it's a huge amount of work). But the web version should be fully compatible with ios.

(also you can use this link to go straight to the game rather than this itch landing page, and then use the share button to add it to your home screen)

(+1)

I found a bug. In the tutorial levels, if you end the game due to running out of days and you haven't gotten a single grant or the university prize, you get soft-locked in an empty bus ticket screen. Although that's pretty unlikely to happen to anyone, it is definitely possible.

Oh, good catch! Thanks, I'll include a fix for that in the next update ๐Ÿ™

Another two bugs:

  1. If a copydog makes a plant that has just grown fruit turn into the copydog, the copydog will not get its fruit on the little seedbag.
  2. If a grant is completed right when you run out of days, you don't have the chance to claim the reward.(not quite sure about this one)
(+1)

Great concept! Fun discovery :)

(+1)

This is a very nice game! It is relaxing, the whistles sound great, and the puzzles are as tricky as needed. Are grants always possible?

Thanks heaps! Impossible grants are rare but can happen. There are a few safeguards in the generation logic to help prevent them (eg if QuickWilt gets drawn as an ability, it will prioritise getting a Block-type ability to mitigate it) but the logic isn't perfect (and I think it's nice for it to be a bit risky to commit to a grant).

(+1)

i like your name

(+1)

good game bro!!!!!