You’re a speculative horticulturist trying out some new seeds. Nobody’s ever grown them before; nobody knows what they do. But plenty of people have theories…

How to play

(there is an in-game tutorial, this is just for reference)

Goal

Learn how your seeds behave, and use that knowledge to get their fruits into particular patterns.

Planting

  • Learn which seeds produce which fruit by planting them
  • Plant seeds by selecting a seed bag 💰, then selecting a tile
  • Generally speaking, a plant grows once per turn until fruited unless something interferes with it
    • they go 🫘 > 🌱 > 🌿 > 🪴 > (some fruit)
  • Plants all have various effects that you can only learn through experimentation
  • The effects and fruits are different every game
  • A 💡 will appear when a new effect becomes apparent - tap it to see the details
    • You should aim to discover every effect each game. It is worth points, and is critical information toward completing research grants.
  • You can use the secateurs ✂️ to remove plants that are in the way
  • You can use the bucket 🪣 to re-plant the latest plant you moved somewhere else, but it will cost you some of your final score, and any plant that gets replanted will lose its fruit.
  • You can only hold one plant for repotting at a time, older plants will be destroyed

Goals

The University prize

  • Get all five fruits in a row to be eligible for the prize. Tap it to claim it and get 25👍.
  • It doesn't matter which order the plants are in, or which direction, just gotta be all five.
  • The prize doesn't lose value over time, you can leave it til late and you don't need to commit to it.

Research grants

  • Once you’ve met a grant’s requirements, tap it to claim its points.
    • The arrangement matters! The fruits must match exactly.
  • Grants that you haven’t committed to begin to decline in value over time. 
    • If you're confident you can do it, you can commit to a grant & lock its value. Just selecting it and pass the turn.
    • But if you fail to complete a committed grant, you’ll get penalised 5 points!
  • There is no guarantee that a grant will be easy - or even possible!

Ending

  • Use your bus pass to head home when you’re finished
  • After 60 turns, you have to head home
  • You’ll get some bonus points based on the amount of turns remaining
  • Sometimes quitting early is the best play!

Credits

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(16 total ratings)
AuthorMcLean
GenrePuzzle
Tagscoffee-break, emoji, Experimental, Gardening, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

Also available on

Development log

Comments

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(+1)

very neat game! would love for it to be released as an ios app :)

(1 edit)

Thank you! I don't have any plans to release it for ios (I've made ios apps before and it's a huge amount of work). But the web version should be fully compatible with ios.

(also you can use this link to go straight to the game rather than this itch landing page, and then use the share button to add it to your home screen)

(+1)

I found a bug. In the tutorial levels, if you end the game due to running out of days and you haven't gotten a single grant or the university prize, you get soft-locked in an empty bus ticket screen. Although that's pretty unlikely to happen to anyone, it is definitely possible.

Oh, good catch! Thanks, I'll include a fix for that in the next update 🙏

Another two bugs:

  1. If a copydog makes a plant that has just grown fruit turn into the copydog, the copydog will not get its fruit on the little seedbag.
  2. If a grant is completed right when you run out of days, you don't have the chance to claim the reward.(not quite sure about this one)
(+1)

Great concept! Fun discovery :)

(+1)

This is a very nice game! It is relaxing, the whistles sound great, and the puzzles are as tricky as needed. Are grants always possible?

Thanks heaps! Impossible grants are rare but can happen. There are a few safeguards in the generation logic to help prevent them (eg if QuickWilt gets drawn as an ability, it will prioritise getting a Block-type ability to mitigate it) but the logic isn't perfect (and I think it's nice for it to be a bit risky to commit to a grant).

(+1)

i like your name

(+1)

good game bro!!!!!