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Cyber Crime Driver
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Devlog
Cyber Crime Driver week 5
July 14, 2019
by
McLean
1
Updates this week: Mega-Cops Once there are six cops on the board, cops gain the ability to turn into a mega-cop . When a group of three cops end up within 1 space of each other at the end of a round,...
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Cyber Crime Driver week 4
July 07, 2019
by
McLean
1
Alright, week four! This is the Exits Update ! At a glance: updated timing of briefcase spawns one will spawn every turn unless there're already two on the map new victory condition now you need to c...
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Cyber Crime Driver week 3
June 30, 2019
by
McLean
1
Main changes from this week: there are now three different levels there's an overworld level as well briefcases spawn in pairs rather than one at a time (and in less swingy locations) I also wrote up...
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Cyber Crime Driver week 2
June 23, 2019
by
McLean
1
I had a pretty busy and eventful week, so I didn't end up working on CCD a huge amount. Also, a lot of the work I did was in rewriting how the taking-turns system works to allow for more varied and in...
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Cyber Crime Driver week 1
June 16, 2019
by
McLean
1
I got a whole bunch of positive feedback on CCD after submitting it to the 7DBL jam, and I've been wanting to work on something boardgamey for ages. I think the game has a lot of potential, so, I'm go...
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Cyber Crime Driver jam postmortem
June 10, 2019
by
McLean
1
#7dbl
Cyber Crime Driver was made for the 7-Day Broughlike challenge. It's a turn-based game where you have to navigate a hexagonal map collecting briefcases and avoiding cops. The main design goal was to c...
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