Cyber Crime Driver week 5
Cyber Crime Driver » Devlog
Updates this week:
- Mega-Cops
- Once there are six cops on the board, cops gain the ability to turn into a mega-cop. When a group of three cops end up within 1 space of each other at the end of a round, they'll merge! This upgraded cop will raise the alert level by twice as much if they spot you!!
- Hackers on the cyberweb have been swapping stories about seeing a hyper-mega-cop that can arrest someone instantly... but surely this is just a rumour
- new particle effects
- I've added new visual FX to picking up briefcases and getting arrested
- updated instructions to include mentioning the exits
- did not update the instructions to include the super-cops
The addition of mega-cops has definitely made higher scores possible as it largely prevents the scenario where the board hits "cop saturation" and every tile is threatened, resulting in very few interesting decisions. Now it's easier in the mid-game (as the cops will concentrate on the board rather than spread out) but I think in a way that has a lot more depth.
As always, let me know what you think! The feedback has been invaluable so far.
Files
Cyber Crime Driver 4.2 MB
Version 7 Jul 14, 2019
Cyber Crime Driver 16 MB
Version 7 Jul 14, 2019
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Cyber Crime Driver
An evasion-based broughlike originally made for 7dbl
Status | In development |
Author | McLean |
Genre | Simulation |
Tags | 7dbl, Tactical, Turn-based |
More posts
- Cyber Crime Driver week 4Jul 07, 2019
- Cyber Crime Driver week 3Jun 30, 2019
- Cyber Crime Driver week 2Jun 23, 2019
- Cyber Crime Driver week 1Jun 16, 2019
- Cyber Crime Driver jam postmortemJun 10, 2019
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