Cyber Crime Driver week 1
Cyber Crime Driver » Devlog
I got a whole bunch of positive feedback on CCD after submitting it to the 7DBL jam, and I've been wanting to work on something boardgamey for ages. I think the game has a lot of potential, so, I'm gonna try and start posting weekly updates. This is week 1!
I am extremely interested to hear your feedback. If you reckon any changes are a terrible idea, if there's a direction you'd like to see taken, absolutely let me know in a comment.
New this week:
- Gameplay
- The cop spawning mechanic is now on the board in the form of the copter
- Cops will now spawn every 3 turns, rather than 1 turn then 2 turns, 3, 4, etc
- The slums tiles now swap your position with a cop rather than pushing them randomly
- Look & feel
- New graphics for all game pieces
- New graphics for the scores
- Better highlighting of which tiles you can move to
- Updated instructions screens
- Bugfixes
- Fixed a bug where cops would get stuck on the corners/edges of the map
- Fixed a bug where sound effects sometimes wouldn't play
Download the latest build and let me know what you think!
Files
Cyber Crime Driver 4.2 MB
Version 7 Jul 14, 2019
Cyber Crime Driver 16 MB
Version 7 Jul 14, 2019
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Cyber Crime Driver
An evasion-based broughlike originally made for 7dbl
Status | In development |
Author | McLean |
Genre | Simulation |
Tags | 7dbl, Tactical, Turn-based |
More posts
- Cyber Crime Driver week 5Jul 14, 2019
- Cyber Crime Driver week 4Jul 07, 2019
- Cyber Crime Driver week 3Jun 30, 2019
- Cyber Crime Driver week 2Jun 23, 2019
- Cyber Crime Driver jam postmortemJun 10, 2019
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