A downloadable game for Windows and macOS

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Wizard's Sanctum

You've finally figured out how to access the Plane of Magic, a strange place of shifting spells and deep mystery.
You've done enough interdimensional scrying to be 100% confident that there're no enormous and hostile beings of pure energy lurking in the shadows, eager to pull apart any mortals foolish enough to venture there.
So it's time to set up a sanctum and get studying! It'll be quiet, it'll be peaceful! No drawbacks!!

Wizard's Sanctum is a fast-paced and dynamic first-person shooter centered around exactly one boss battle and no other encounters. It was made for the 7-day FPS jam (so, I made it in a week). It's a big departure from my usually-peaceful offerings, so... heads up regarding that!

If you really enjoy this kind of minimalist movement-centric arena shooter gameplay, could I point you toward Devil Daggers, a really neat game which I used as a bit of a design touchstone while making this.

For people who like seeing others be self-indulgent: in my head this is a canonical sequel to Wizard's Tower, which is a cute pen and paper roll-and-write about completing a ritual, about as far from this as you can possibly get in terms of gameplay. But maybe a wizard gets up to more than one tone of experience. People live complex lives, you know?


StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorMcLean
GenreAction
Made withGodot
Tags7dfps, Fast-Paced, FPS

Download

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Click download now to get access to the following files:

wizards-sanctum-mac.zip 56 MB
Version 3
wizards-sanctum-win.zip 42 MB
Version 3

Comments

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(+1)

Good game. Boss is challenging, short but fun. Nice work!

Holy hell you can click fast!

(1 edit)

Full Playthrough here: 

This was a nice very small game I'm not sure what's going on with the W and S keys in this game though it's very stuttery and makes it incredibly hard to move forward or backwards. It is beatable though with the RNG of the heavens.

(2 edits) (+1)

Oh I'm sorry about that issue! Yeah it seems like there's some problem with the movement code that causes it to behave really weird on certain machines. Hoping to fix it soon - but thanks for playing through anyway!

Edit: I think I've fixed it - the latest version hopefully won't be dropping inputs. 🤞