A downloadable game

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Agents Odd and Even are lost, hurt, and being pursued by shadows they don't fully understand. Can they find a way out? Or are they doomed? It's up to you.

Strange Streets is a singleplayer one-page print-and-play game. It's a tense, thematic, kinda-narrative-y experience about sneaking around and staying safe and then making a mad desperate dash for the goal.

Instructions

You'll need two six-sided dice of one color and four of another (same color will work if you gotta). The game doesn't require any erasing, so any pencil/pen/marker will do, or you can open the png in a digital viewer and write on it that way.

All the game rules are included on the page.

If you're short on components, the game is playable with just 2 dice; the toolkit dice can be replaced by just noting down which tools you have available and crossing them off as you use them. It will miss out on some good tactility but the game mechanics will handle it OK.

If you've enjoyed Strange Streets, please leave a rating and a comment! And you might like my other print-and-play roll-and-write, Wizard's Tower.

StatusReleased
CategoryPhysical game
Rating
Rated 4.7 out of 5 stars
(6 total ratings)
AuthorMcLean
TagsDice, Print & Play, roll-and-write, single-page, Singleplayer, Tabletop

Download

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Click download now to get access to the following files:

strange streets high res.png 1.9 MB
strange streets.pdf 1.6 MB

Comments

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(+1)

I want to play this but it needs better instructions, I have no idea what to do

(+1)

Oh damn, sorry! What's unclear?

General gameplay: mark tracks from left to right. Often a space on a track will have an icon above it, indicating a consequence to marking that space on that track (the consequence is usually marking a space in a different track).

Ultimate goal: mark all 10 compasses on the A Way Out track

Loss condition: mark the last space on either agent's lights track

How to mark a space: scribble over it, strike through, put an X, color in, etc. All the spaces are just check boxes really (except the houses, which you write a number in)

(1 edit)

What should the state of the toolkit dice be at the start of the game?

You don't start with any tools - ie, the dice start off to the side, ready to be turned into usable tools by your actions.

(+1)

That's what I was guessing, but I wasn't entirely sure. Thanks so much!