General gameplay: mark tracks from left to right. Often a space on a track will have an icon above it, indicating a consequence to marking that space on that track (the consequence is usually marking a space in a different track).
Ultimate goal: mark all 10 compasses on the A Way Out track
Loss condition: mark the last space on either agent's lights track
How to mark a space: scribble over it, strike through, put an X, color in, etc. All the spaces are just check boxes really (except the houses, which you write a number in)
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I want to play this but it needs better instructions, I have no idea what to do
Oh damn, sorry! What's unclear?
General gameplay: mark tracks from left to right. Often a space on a track will have an icon above it, indicating a consequence to marking that space on that track (the consequence is usually marking a space in a different track).
Ultimate goal: mark all 10 compasses on the A Way Out track
Loss condition: mark the last space on either agent's lights track
How to mark a space: scribble over it, strike through, put an X, color in, etc. All the spaces are just check boxes really (except the houses, which you write a number in)
What should the state of the toolkit dice be at the start of the game?
You don't start with any tools - ie, the dice start off to the side, ready to be turned into usable tools by your actions.
That's what I was guessing, but I wasn't entirely sure. Thanks so much!